Owning the game

June 26, 2007 | 1 Comment

I’ve been playing UFO:Afterlight a bit obsessively lately, if you call 8 hours a day for the past three days “obsessively.”

And although later I might post a review of sorts for the game, this isn’t it.

This is a gripe which applies to Afterlight and a philosophy which pervades games everywhere.

My complaint is that the game will not let me be a part of it. Oh sure, I can play it. I can go through the missions and research the technology and fight the monsters and win, but it’s all according to the developer’s vision, not mine.

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So for while there (before I took my most recent hiatus from this little blog), I’m somewhat reluctant to admit, I had been playing the Sims 2 quite a bit. What I am even more reluctant to admit is that upon reflecting on how I play the Sims 2, I decided to make some changes to what I do in my real life.

But how could I not? I can’t help but notice is that life is pretty good for Sim-Noob. He looks good, he’s got lots of cool stuff, women dig him and he’s a luminary in his career field of choice (And he’s a doctor… not an aspiring gamer).

Sim-Noob seems to have it much better than RL (real life) Noob. In the real, I’ve got a few extra pounds, am constantly low on cash and have a career stuck in a continual state of restarting.

So as I was watching the rise and blossom of Sim-Noob, I could not help but think, “what if I were to simply do what Sim-Noob does, how would life turn out then?”

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