planetmule.com

December 9, 2009 | Leave a Comment

M.U.L.E.Although I find it hard to believe, I have heard that there are people out in the world who have never played one of the influential and ground-breaking multiplayer games of all time: Electronic Arts’ M.U.L.E.

Really? What were you people thinking?

Still, it might not have been their fault per se, after all M.U.L.E. was released in 1983 for the Atari 400/800 and C64 (as well as a few other platforms) and reputedly only sold less than 50,000 copies. And today, if you tried to find a copy of M.U.L.E. you might be hard pressed to do so. Still, I find such excuses lacking for those who fancy themselves true gamers of moderate sophistication.

But, you ask, what about people who don’t want to scour the internet looking for it? What about people who can’t afford such an awesome program, even if they could find it on ebay, or craigslist or Bijan? What about people who get I.D. 10-t errors when they try to run all but the most basic programs? What about people who don’t want to use an emulator and try to mount virtual drives because that’s something they’d rather not ask for help doing as it sounds a little bit weird when you shout it in mixed company? And finally what about those people who just don’t think it’s going to be any good because… well, because it’s just soooo old and the graphics are just not pretty enough?

Well, I’ll tell you what you can say to those people… ready for it?

planetmule.com
The folks over at planetmule.com understand those concerns and better yet, they’ve addressed them. Check out this… checklist of M.U.L.E. awesomeness!

So tell them all, M.U.L.E. is back, baby.

Now go get it!

*Editor’s note: Some people, if they looked really, really hard out there on the internet, might discover that this same post almost word for word appears on another website “straygamers.com”. Yes, I know. I wrote it there too.


 

I recently took a new job as a web developer and unfortunately this little page has made its way down to the bottom of the list of projects that I have to work on in my spare time. Part of the reason is because I don’t have much spare time to spare. As a corollary, in the spare time I do have, it’s hard to find minutes to even play video games, never mind ruminate on their implementation and improvement.

Hopefully, I’ll be back here again soon.


 

So for while there (before I took my most recent hiatus from this little blog), I’m somewhat reluctant to admit, I had been playing the Sims 2 quite a bit. What I am even more reluctant to admit is that upon reflecting on how I play the Sims 2, I decided to make some changes to what I do in my real life.

But how could I not? I can’t help but notice is that life is pretty good for Sim-Noob. He looks good, he’s got lots of cool stuff, women dig him and he’s a luminary in his career field of choice (And he’s a doctor… not an aspiring gamer).

Sim-Noob seems to have it much better than RL (real life) Noob. In the real, I’ve got a few extra pounds, am constantly low on cash and have a career stuck in a continual state of restarting.

So as I was watching the rise and blossom of Sim-Noob, I could not help but think, “what if I were to simply do what Sim-Noob does, how would life turn out then?”

Read more


 

The other day when I started this site, I posted a snarky little comment about my first post being just a placeholder: incomplete and rushed out the door too early, which made me ideally suited to be a part of the video game industry. I thought that was pretty clever at the time. Of course today, when I am noticing that my theme for the site isn’t what I’d like it to be and that I will have to do a major overhaul of the site’s look and feel… I feel kind of stupid for posting that.

That doesn’t make it any less true though


 

If for some reason this post looks like a floating, out of place, block of unfinished thought, that’s because it is just a placeholder post. You see, I didn’t have time to type a proper post, and then go back and re-read it to make sure there were no broken metaphors, incomplete ideas or whatnot. But since I need to get things moving out of the gate and appease my rabid readers, I thought it would be best to just get something done, push it out fast, then fix it up later.

I so belong in the games industry.


 

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