Mar
18
1001 Crazy Game Design Ideas: Prelude
March 18, 2007 | Leave a Comment
I’ve decided to come up with some radical ideas which could be used to change video games design in strange and unusual ways. The concepts I am throwing out are not recommendations and in some cases may not even be possible. They are an exercise that I have given myself to think of things which have not yet been tried, to my knowledge, in the game genres to which each refers. Since I have yet to write a single idea, I also have no idea if I will end up with exactly 1001 at the end, it could be just one or 10,001, but I’ll keep them all labeled for those keeping track. And they will be, of course, not ordered by importance, significance, value, revolutionary-ness or any other criteria except that I just happened to think/write them in this order.
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